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No permission unity pc build
No permission unity pc build










no permission unity pc build

(System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (System.String stagingArea, System.String packageName, androidLibraries) (System.String command, System.String args, System.String workingdir, System.String progress_strings, Single progress_value, System.String errorMsg) ( psi, waitingForProcessToExit, System.String errorMsg) See the Console for details.Ĭ:\Users\Brian\AppData\Local\Android\sdk\build-tools\24.0.0-preview\aapt.exe package -auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/Brian/AppData/Local/Android/sdk\platforms\android-23\android.jar" -F bin/resources.ap_ -extra-packages -S "C:\Users\Brian\OneDrive\Documents\Unity\Cubetacular\Temp\StagingArea\android-libraries\ovrplugin\res" There is a backslash and forward slash thing going on that might be screwing it up: "C:/Users/Brian/AppData/Local/Android/sdk\platforms\android-23\android.jar"ĬommandInvokationFailure: Failed to re-package resources. Use the generated xcworkspace instead of the. When using Unity 5.6 and above, an xcworkspace is generated that includes the required dependency libraries. CocoaPods is run as a post build process step. Note: iOS dependencies are identified using CocoaPods. I just tried setting this up today so likely did something wrong. No additional steps are required to include the Mobile Ads SDK into the Unity project. See the Console for details." The console output is copied below.

no permission unity pc build

When trying to build and run a Gear VR project in Unity 5.3 it gives the error "Failed to re-package resources.












No permission unity pc build